Creating Compassionate Designers
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As the quality of digital experience improves, the value of creating passionate users is becoming clear to brands wishing to thrive in the "experience economy". Provide an experience that is both useful, usable, desirable, and differentiated and you will create demand for your brand and delight your customers.
But if passionate users (or customers, or consumers) is the "WHAT"—the end result which we aspire to attain, then what about the "HOW" in regards to the role in which design plays in all of this? And I'm not just talking about visual design here. As designers of digital experiences, what are we doing to develop compassion toward the users we are designing for?
Ok, if you are going to get defensive while reading this article, now might be the right time. If you are an Interaction Designer, you probably feel that your whole existence is dedicated to meeting the wants and needs of users. If you are a Visual Designer, you might feel that you possess heightened sensitivities which allow you to be more "empathetic" while designing for your audience.
Well, if you feel you are doing all you can to be a compassionate designer, then there is no need to continue reading. But if you think you can do more, then read on. I have this theory. My theory is that when we feel that we get really good at something. When we begin to consider ourselves "experts", that is when we become "at risk" for losing (or de-emphasizing) our compassion for the customer—the people we design for.
Think about it this way. It happens to Doctors. The people who swear to uphold Hippocratic oaths. The same people who sometimes hold the key to life or death. When a Surgeon gets so good at his or her craft, sometimes compassion takes a back seat to the honorable goal of saving lives. Sometimes bedside manners become compromised in the process of moving on to the next patient. It's not intentional or out of malice—it just happens. All professionals are vulnerable to this. When we get really good at something, we're tempted to think "I've done this hundreds of times—I know what I'm doing."
We are tempted to think "this is my area of expertise".
Usability, Interface Design. Visual Design. Motion Design. Copywriting. All of the above. Let's be honest with ourselves. How many times have we made a design decision that was in the interest of winning an award rather than winning over the customer? Or how many times have we included a deliverable because it validated our role as opposed to validating the life of a consumer?
We've all done it. Oh, you haven't? Liar.
What exactly does it mean to be a compassionate designer? It means doing things that help us not only understand, but relate to the users we design for. To feel for them. To put ourselves in their shoes, even if our own lives are totally opposite from them. Sound simple? It is. You just have to do it.
Here are some practical ways we can develop compassion for our users:
1. Get out of the office
Put down that design magazine and boxes+arrows article. Go out into the real world. Watch. Listen. Observe.
2. Talk to someone
Talk to the people you are designing for. Chances are you won’t be able to relate to them at first. When you get to this point—then you know you’re doing something right.
3. Eat, Sleep, Dream Curiosity
Be curious. Be very curious. Don’t know how? Find yourself a five-year-old, and hang out with them for a while. Then ask the same questions they do.
4. Do what they do
Are you designing for stay-at-home moms? Take the day off and go to a park. Hover around schools during drop off time. Walk a mile in their shoes. Better yet, just walk with them.
Several years ago, I found myself in a spirited discussion with my Creative Director over a design we were proposing for a large B2B distributor. The design was minimal. It was all about speed and efficiency. It was designed for a person who didn't want to spend a lot of time ordering supplies, and had better things to do with their time. It was designed for the type of person who could not care how many times you told them "we're here to help". It was designed for someone who needs proof, every day. "You want to help me? Make it easy, fast, and reliable".
Now my Creative Director didn't like what he was seeing.
"Where's the value proposition?"
"Where are the pictures of people being helped?" "If I'm coming to this Website for the first time, I have no idea what this brand stands for". All noble concerns. Only one problem. He didn't take the time to get to know the customers. He felt he knew them. He made assumptions about them from everything he thought he knew in his career (and personal experience), but he never even asked me about them. I toured the distribution centers, attended scores of user tests, and made the effort to reach out to every contractor I could get my hands on. Luckily I had a couple in my family.
The design direction in many ways went against my personal preferences. It was visually appealing but lacked a "story". It did so because I knew in my heart that the best story we could tell these customers was to not tell them one at all. The most compassionate thing we could do was show them the story.
But this wasn't only about the customer, it was also about the brand.
The brand stood for "getting the job done". And that's just what the site did. The fact that it lacked "lifestyle" imagery only reinforced to users that the site "understood" them. It wasn't talking to them about helping. It was doing it with very little lip service. Which is exactly what they needed to experience.
If we feel for the people we design for—we will do what is in their best interest. And that is being a compassionate designer.

Great points David, well said. I especially think the stuff about getting out of the office is crucial.
We spend so much time reading our own industry's books and magazines and websites, it's easy to lose sight of the real world. It's important to get out there, partly as you say to see real people (I highly recommend everyone take public transit regularly - good for the environment, and good for seeing a huge cross-section of the world going about their lives). But it's also important because it's good to get inspiration from non-marketing places. When you read the same ad and design books, you're getting the same inspiration everyone else does.
There's a great quote in Paul Arden's fine book "It's not how good you are, it's how good you want to be" where he says something along the lines that every creative can tell you who directed a VW spot in 1988, but most can't tell you who's showing at the art gallery now, or who is at the ballet. Which one do you think ultimately might make you better at your job?
Jason
Posted by: Jason Oke | Thursday, September 07, 2006 at 08:49 AM
As always, your thinking is on target. Just one little quarrel with the following: "But if passionate users (or customers, or consumers) is the "WHAT"—the end result which we aspire to attain, then what about the "HOW" in regards to the role in which design plays in all of this?"
Passionate users are the "WHO," not the "WHAT." The "WHAT" represents your products and services. In the business world, the "WHO" must always come first and the "WHAT" must serve their wants, needs and desires.
Posted by: Lewis Green | Thursday, September 07, 2006 at 09:43 AM
Lovely post. Thanks
Posted by: Sivaraman Swaminathan | Thursday, September 07, 2006 at 10:13 AM
Timely post. I've been thinking a lot about how brand fits into the whole equation of an user experience. Your description of the brand as "getting the job done" and it's subsequent relationship to the design, in that it was "It was doing it with very little lip service", was very telling. Is there a diagram in this: the convergence of the user and brand?
Posted by: Kevin | Thursday, September 07, 2006 at 10:34 AM
This diagram has a strong message, and I'm not just talking about as it relates to marketing. We, as individuals, don't exist in isolation ("no man is an island..."), and as we start to interact with others, we grow. If you change a few words, it illustrates life(!), and how we develop connections and relationships. I love it!
May I use this on my blog?
Posted by: Robert Hruzek | Thursday, September 07, 2006 at 11:02 AM
If this isn't a homerun, it's at least a triple. Great points, great graph. Well said.
Posted by: Cam Beck | Thursday, September 07, 2006 at 11:14 AM
Cam, I feel good when I hit a double. Thanks!
Robert, I love what you wrote over at your blog. Everyone, check this out:
http://middlezonemusings.blogspot.com/2006/09/creating-compassionate-lives.html
Kevin, thanks. Glad this helped connect some dots for you.
Lewis, technically you are correct. But I'm focusing on the "WHAT" as being the end result which are happy, motivated, and loyal customers.
Jason. Amen.
Posted by: DA | Thursday, September 07, 2006 at 11:49 PM