12 Consumer Values for Your Wall
Here’s something to pin up on your cube or office wall Download 12_values.pdf
. The next time you work on a major marketing or interactive initiative—ask yourself this question: “is what I’m doing hitting at least some of the consumer values on this list”? The 12 Consumer Values to Drive Technology-related Product and Service Innovations was created by the Washington, DC-based research and consulting firm Social Technologies. My rationale for putting this into wall-friendly visual is simple: I think agencies run the risk of infatuation with YouTube and the temptation to put all their eggs in one viral video basket. And we have to be careful about not neglecting other areas of marketing innovation.
Take this recent story from AdAge:
“With not a penny of paid media and in less than a month, "Dove Evolution," a 75-second viral film created by Ogilvy & Mather, Toronto, for the Unilever brand has reaped more than 1.7 million views on YouTube and has gotten significant play on TV talk shows "Ellen" and "The View" as well as on "Entertainment Tonight." It's also brought the biggest-ever traffic spike to CampaignForRealBeauty.com, three times more than Dove's Super Bowl ad and resulting publicity last year, according to Alexa.com.”
Now in my opinion, that video was simply amazing. A powerful, compelling story that draws you in and inspires you to share it with others. But what about the experience it links you to? Complete with E-cards and a message board, CampaignForRealBeauty.com is a respectable site—but could it be doing more when you apply the 12 values to it?
My point here is that the gi-normous success of YouTube may tempt the Ad industry to hyper-focus on viral videos as an inexpensive way to generate buzz (and ROI). Nothing wrong with this at all—but we cannot forget that at the end of the day, a video is a passive experience. It can make us laugh, cry and want to share it with others—we just can’t interact with or actively engage with a video. In contrast, you CAN interact with YouTube itself. Imagine if an agency had come up with that idea?
So on that note, here is the full list as conceived by Social Technologies. It’s worth chewing on.
User creativity
Consumers increasingly want to create, augment, or influence design and
content, and share these creations with their peers. Supporting user
creativity will be increasingly important to consumer technology, and
will become more mainstream in coming decades.
Personalization
Consumers will increasingly look for products and services that align
with their specific personal needs and preferences—whether in the
aesthetics of a product or in its functional design. More goods will be
created to match individuals’ unique specifications.
Simplicity
Simplicity will have growing value for consumers confronted with
information overload, time stress, and technological complexity.
Simplicity’s influence is already evident in new, stripped-down devices
that offer just a few functions, as well as in minimalist interfaces
that conceal breathtaking complexity. The common denominator of all
these efforts is that they are human-centered—and thus easy to learn
and integrate into busy lives.
Assistance
As consumers are bombarded with more tasks, choices, and information,
and as demographic changes such as aging reshape consumer markets, they
are looking to assistive technologies for help. Consumers will seek to
bolster and extend their natural abilities—with technologies ranging
from pharmaceuticals that enhance mental performance to robot aides for
the elderly.
Appropriateness
Products and services will need to embrace the principle of
appropriateness to ensure that they are suitably designed for users
with varying physical needs, resources, cultural characteristics,
literacy levels, etc. Appropriateness will aid in the spread of
technology products and services to new markets and to diverse user
segments.
Convenience
Already well-established in mature markets, demand for convenience will
rise as a technology value for consumers all over the world. Consumers
will look for technological products and services that give them what
they want and need on demand and that reduce effort and relieve time
pressure.
Connectedness
Connectedness gives consumers what they want, when they want it, and
will grow exponentially with the expanding global information
infrastructure. Consumers will look for products and services that
seamlessly integrate with this global network.
Efficiency
Efficiency is the ratio of output to input—or, put simply, the ability
to do more with less. It will become more important to technology as
consumers search for products and services that let them manage
emerging resource uncertainties, rising costs, and other pressures.
Intelligence
Intelligence will be enabled by innovations that increasingly shift
information and decision-making burdens from the user to the device or
service. The demand for greater intelligence will come in response to
factors including complexity, aging, and the desire for personalized
experiences.
Protection
Protection will be sought by consumers in a world that feels
increasingly insecure. Consumers will look for technology-enabled
products and services that strengthen their sense of personal security
and protect their families, homes, wealth, and privacy.
Health
Consumers will look to technological products and services to maintain
and, increasingly, improve their health and wellness. The search for
health-enabling solutions will extend beyond traditional health and
medical products and services to include more of the things consumers
use in their everyday lives, whether at home, work, or play.
Sustainability
Consumers will increasingly look for products and services that embrace
sustainability—reducing the “human footprint” on the environment while
maintaining quality of life. A variety of technologies offer ways to
minimize resource use, waste, and pollution while improving human
welfare.

Nice find, DA. That's another one for the wall, for sure.
Posted by: Paul McEnany | Wednesday, November 01, 2006 at 09:36 PM
a great refresher. the graph is very helpful.
Posted by: Ashley Cecil | Thursday, November 02, 2006 at 07:51 AM
David,
Thank you! This is a great reminder for us marketers that customers need to be understood.
Posted by: Lewis Green | Thursday, November 02, 2006 at 08:18 AM
one for the wall; one for the team!
great timing as us agency types move into 2007 planning.
cheers David.
Ed
Posted by: Ed Lee | Thursday, November 02, 2006 at 08:46 AM
These values are fairly broad, and as such cover quite a bit, and the application of them values would certainly aid any number of campaigns that are lacking, but I wonder if the list is complete.
Consider inspiration as well for your list, which would unfortunately bring the number to 13. Otherwise, I just don't know where else it would fall. Given the success of books like "Chicken Soup for the Soul," and movies such as "Erin Brocke...something or other" and even "Spider Man," I think it deserves its own category. The market certainly seems to crave it.
Posted by: Cam Beck | Friday, November 03, 2006 at 10:57 AM
I'm not sure user creativity sits right with me--it's certainly a part, but a lot of the user generated participation is more about self-expressive benefits than creativity. It's about having a community recognize and acknowledge you and your contribution (that is it is externally oriented and motivated, rather than internal)--I think it's an important distinction. But very interesting overall...
Posted by: Ben | Tuesday, November 07, 2006 at 07:30 PM
Ben,
I see the point, but it might be splitting hairs. Who's to say that when someone is using a browser based music mixer to create an original score—that it's expression vs. creativity?
The terms are very closely related.
Also consider this. User generated media has to be CREATED by someone. If there's a term that doesn't sit well with me it's generate. You generate excitement—however you create a video/podcast/blog etc...
I think that's part of this whole renaissance—now we all get to create.
Posted by: DA | Tuesday, November 07, 2006 at 11:45 PM