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The Fine Print

David Armano is a senior partner at Dachis Corp. This is my personal blog where I share thoughts + opinions that are solely my own.  Logic+Emotion exists at the intersection of business, design + the social web.

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Q+A with Roger von Oech

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Wednesday, June 03, 2009

Lessons Learned Selling on the iPhone App Store

Roger 154 With Apple's Worldwide Developers Conference coming up on June 8-9, it's time to check in with L+E's favorite iPhone App developer, Roger von Oech. Roger is the author of the creativity classic A Whack on the Side of the Head, and the inventor of the Ball of Whacks and the X-Ball.

Earlier this year, Roger turned his Creative Whack Pack card deck into an iPhone App called the Creative Whack Pack. Roger refers to it as "the App's store's premier creative thinking/innovation tool." I did several posts on it the week it launched in March.

DA: So what's happened with the Creative Whack Pack app since you launched it in mid-March?

RvO: I've learned that visibility is everything at the App Store — there are 30,000+ apps all competing for attention but only a few get noticed; the rest get buried. Selling an app is like having a booth at a huge bazaar. You probably won't get noticed unless you're near one of the entrances or on a corner.

DA: How did you get visibility for the Creative Whack Pack?

RvO: The blogging community was vital in my launch. I've been blogging since 2006, and I was able to turn to a number of fellow bloggers for help in promoting the Whack Pack and get the word out.

You were kind enough to post about it. Chuck Frey of Innovation Tools did an in-depth review. Guy Kawasaki tweeted about on Twitter. Robert Scoble had me on his TV show for forty-five minutes. Mark McGuiness and Paul Williams did interviews with me.

These posts led to about twenty-five other posts about the product and generated a lot of good word of mouth. I worked hard at this, but I felt that this was a better strategy than buying ads or relying on iPhone review sites. I'm really grateful to the bloggers who supported my marketing efforts.

DA: What did that do for product sales?

CWP Logo 110 RvO: It helped enormously. Within several weeks, the Creative Whack Pack rose to the Top Ten of the Business category. This was crucial. Far and away the best exposure you can get for your app is on the App Store itself. There are a limited number of places where apps are high-lighted on the store: "New and Noteworthy," "What's Hot," and "Staff Favorites." Each of these has room for only 32 Apps.

The only other place for visibility is the Top 100 of your category, e.g., Games, Lifestyle, Sports, Utilities, etc. One media firm has said that there's "an order of magnitude" difference between being on the Top 100 and being buried further down. And obviously being higher up, i.e., in the top 20 or top 10, is better.

DA:
What happened then?

#1 196 RvO: At this point I get very, very lucky. I was ranked #6 in Business. This got me enough attention for Apple to place the Creative Whack Pack on the front page of their "What's Hot" listing. Most of their selections are games, but the Creative Whack Pack is different enough that I guess they wanted to add some variety.

Basically, the "What's Hot" section is four pages of 8 App icons each. If you're selected, you spend one week on page one, one week on page two, and so on. The impact was immediate: sales jumped to a thousand units a day for the first days and then slowly declined over the four weeks I was there.

The best part was that the Creative Whack Pack was ranked #1 in the Business category for two weeks.

DA: What happened after your app went off the "What's Hot" list?

RvO:
This is when I learned  some important lessons about price sensitivity on the App Store. "How much should I charge for my app?" is one of the biggest questions developers have, and I'm not sure there's any one right answer. I will, though, share my experience.

For the first two months, I charged $4.99. I thought this was a fair price because I had a similar product in the real world — the Creative Whack Pack card deck — that sold for $16. I was able to get away with this price because my early traffic consisted mainly of blog referrals, and these people were positively predisposed to the Whack Pack and thus prepared to pay a premium.

When I was on "What's Hot," I was able to keep my price at $4.99, again because Apple said this was a good product.

But after I went off "What's Hot," sales dropped significantly, and the Whack Pack fell to #10 in Business. I quickly realized that without a lot of blog referrals (these were all a month in the past and we all know how ephemeral the blogosphere is), I could no longer command a premium price.

At this point I cut the price to $2.99 (which is where it is now), and my unit sales immediately went back up. I decided that it was better to have more units sales (although with a smaller margin). I was getting an instant lesson in pricing!

DA: What does this tell you about price sensitivity on the App Store?

RvO: I think the App Store is quite price sensitive. I think that's why so many apps are free or $0.99. A lot of people just want to play with an app for five minutes or so a few times and then move on. You've got to have a pretty compelling reason to get them to spend more money.

I'd be curious to see what your readers think about pricing on the App Store.

CWPiP 1 Primary

DA: What advice would you give to someone who is thinking about creating an App for the iPhone App Store?

RvO: I've had a number of people ask me for my advice to help them turn their "winning ideas" into an iPhone App.

The most important thing (from my point of view) is: Don't do it for the money. I think you need to be clear on what your motives are for creating your app. If getting rich is at the top of your list, then you're setting yourself up for a big disappointment.

A lot of people are jumping in because creating an App Store for the iPhone is the "Gold Rush of 2009." I don't have any Apple inside information, but my gut tells me that over 90% of apps that go on sale in the App Store don't make back the money it cost to produce them. I see a lot of Apps "newly released" each day, but few of them show up in the "Top 100" of their category.

These were my motives for creating my App (in descending order):

  1. I wanted to learn something.
  2. I wanted to put my creativity ideas in a new medium.
  3. I wanted to have fun.
  4. I wanted to make some money (if possible).

All of these happened for me, but I'm not so sure this would have been the case if I had these motives in the reverse order initially.

DA: What's next for the Creative Whack Pack?

RvO:
I've just released Version 2.0 this past weekend. The big new feature is "Note-Taking Creative Workshops." In my years as a creativity consultant, I've found that when attendees write down their ideas and answers to prompts and questions, their inspiration increases an order of magnitude. The result: note-taking leads to more productive creative sessions!

I hope to keep listening to my customers, and add some of their suggestions to future releases.

DA: Thanks for your time Roger. Good luck with the product.

RvO:  Thank you, David. Let me just add that selling on the App Store has been quite an interesting experience. I recommend it to anyone willing to pursue it!

Thursday, February 12, 2009

NBA All Star 09

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When we were pitching the adidas business as Riot a part of our vision was the ability to create content that could live anywhere tapping multiple networks as they are designed for the distribution of media. Another part of our strategy was creating spaces where that media could be aggregated. So as the NBA Allstar weekend approaches, it's great to see some of that vision coming to fruition.

If you are a fan of Dwight Howard, you should really check out this site we've designed specifically for the event. We'll be updating it with photos, videos and even Tweets from Dwight himself. Media will be uploaded to destinations such as Flickr and YouTube and the site simply sucks it all into one place and allows you to see it at a glance while giving you the option to go directly to the source on their respective networks. And yes, the page even scrolls. A sight for sore eyes.

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There's also a more standard You Tube page with a variety of videos of Dwight if you're just interested in the videos. Also, if you text "allstar" to 234327 you'll get a message from Dwight letting you know what he's up to over the weekend. Though I don't typically watch Basketball, I'll be following along over the weekend as well and tagging tweets with #allstar09 (feel free to do the same if you plan on watching).

And it's nice to see the microsite gradually evolve into something less contained.

Saturday, January 10, 2009

Will It Scale?

Full Circle

A while back, I had written about how technology is enabling us to come full circleRecent personal events which I, and many of you collectively experienced first hand are making me a bit more confident of the movement. However, we've got some big challenges, and as I think about these challenges—I'd like you to think along with me (this is why I make it so easy to comment here).  Here's a few challenges I see.

Can brands feel more human?
Brands are something we can have some type of feeling toward. Positive, negative or neutral. And while brands and people have a lot of similar traits, they are not the same thing. Steve Jobs isn't Apple, even though it sometimes feels that way. And that's an exception. Henry Ford started his company, but he is not the brand. And yet, brands are fueled by humans, our efforts. They can't exist without them. So the questions is, can brands feel more human?  Should they? Or should we just let them be the brands of old. The way it's always been?

Can People Scale?
We are reaching a point where successful examples of people powered service, and experiences are still not all that common. A few examples stand out, Comcast, Dell, Zappos, Southwest, Cha Cha, Starbucks etc. But they're not perfect and each have their own challenges. The fact is that it's more business friendly to outsource your call center, automate services and systematize process. Human powered efforts can be immensely powerful and effective, but having personal micro-interactions from people to people is not easy to pull off. Last night Frank from Comcast was helping me with an issue. I simply love the personal touch and it does make me feel better about Comcast, but the million dollar question is—can it scale? Or does people powered service need to scale? Is it a niche offering?  You tell me.

Can Companies Provide Value?
While there is a lot of talk about the role of marketing and how it's evolving toward something which can serve a more meaningful purpose, the fact is that we still get our e-mails flooded, our mailboxes crammed, our Websites cluttered, our networks spammed, and our everyday activities infiltrated by marketing initiatives. It's like walking around in Time Square. It's impossible to escape. I'm not a rocket scientist but something tells me that some of these tactics must be working because there seems to be more of it, not less. So, the question is—what's the real incentive for companies to provide less noise and more value? How do we get them to see "the light"?

Can Viral Be Meaningful?
We are living in a very interesting time right now. If many of us are not inclined to be introspective, current economic and world events are forcing many of us to do so. Some of us are re-thinking materialism, and examining our own lifestyles. What's gone viral in the past may not be the viral of the future. Marketing specifically thrives on "gimmicks"—cleverly produced attention grabbers that are designed to get you to stop what you are doing, engage and spread a branded object. What I'm wondering is if the viral phenomenon will move from less frivolous to more meaningful initiatives. Though I see potential, I'm not sure about this. Marketing thrives on quick hits, which lead to some type of spike in sales or purchases. Where does humanity fit into any of that?

Anyway, that's what's on my mind. I'd really like to hear from you on any of these things.

Saturday, December 13, 2008

Brand U.0, The Video


Watch Personal Branding, David Armano, Digital Mass in News Online, Webisodes, and Game Videos  |  View More Free Videos Online at Veoh.com

So here's the video from my talk on personal branding at the Chicago New Media Summit (Now called the Chicago Convergence). The video is decent quality and it's not very long (just under 20 mins) and you can download the slides from here.  Hope you like.

Monday, July 21, 2008

Brand As Facilitator

Broadcast

Brand As Broadcaster
In this dynamic world of "social media" that we're all gushing over, it's healthy to remind ourselves that most brands are still acting as "broadcasters"—dishing out content, information, products and services to people.  In some cases we're helping brands continue this model when we produce things like "branded entertainment"—content modules which get pushed out to audiences in perhaps multiple mediums or "channels".  But it's still a top down approach.  The brand manufactures the messages and figures out how to get that message out wherever there are eyeballs to take it in.  It's more realistic that although this model has become less effective as people have become more empowered, it's probably not going away.

Facilitator
Brand As Facilitator

What some brands have chosen to do is to act as "facilitators". This means that like any good facilitator, they get off center stage, move over to the side and let others do the talking.  But just like any good facilitator, the brands who succeed in this direction need to master it as an both and art and science.  Good facilitators know how to actively listen, how to create environments which stimulate productive conversations and interactions and most importantly they add incredible value even though they may come across as the least vocal in the group.  Brands now have the opportunity to empower influential voices who reach others.  They have the opportunity to leverage the "brand ambassadors" who are likely already out there.  And in the possible scenario that there aren't any—a brand can still become visible in the online conversations that are likely happening about it or topics relevant in it.  Some people believe that good facilitators are "invisible"—I believe you always know they are there, you just feel comfortable talking around and with them.

I don't believe brand as "broadcaster" is going away any time soon, but I do think the exciting challenge which lies ahead of us is to figure out what tactics actually work in the "brand as facilitator" category.  It's something I've been chewing on the last few weeks.  If you've got some examples of the latter, I'd love to hear about them.

Monday, July 07, 2008

"Brand U.0": Why Your Personal Brand Matters.

DSC_0230
Uploaded on April 22, 2008 by dougmeacham

From my latest contribution on Advertising Age, Digital Next:

"The hallmark of any great brand is authenticity -- just ask Harley-Davidson, Coke or Apple, especially when all of these brands lost their way and learned from it. Same thing applies to Brand You. In every tweak of a template, upload and keystroke, you have an opportunity to be authentic or disingenuous. Know what makes you special and unique, and tap into those qualities as you build your personal brand online. Most people can spot a fake when they see one, so remember that being genuine is more important that presenting yourself in an artificially glossy manner. It used to be important for bloggers to "find their voice" -- now it's relevant to all of us."
Read the full story

Tuesday, June 03, 2008

Stairway to Brand Heaven & Hell

Brand_heaven_4

Inspired by a chat with Jared Spool.

Tuesday, April 29, 2008

Micro Interactions + Direct Engagement

So here's a presentation I gave recently to a client.  I'm thinking through the concepts of "Micro Interactions" and "Direct Engagement".  The slideshow (download PDF) includes both previous and new thoughts and was inspired by a quote I wrote for Inspire UX:

“We live in a world where the little things really do matter.  Each encounter no matter how brief is a micro interaction which makes a deposit or withdrawal from our rational and emotional subconscious. The sum of these interactions and encounters adds up to how we feel about a particular product, brand or service.  Little things. Feelings.  They influence our everyday behaviors more than we realize.”

Feedback welcome!

Tuesday, April 22, 2008

Brand Interactions Are the Future: But Are Interaction Designers Part of Your Agency?

Picture_251
"Call them information architects, experience designers or Jack or Jane -- they are the design geeks who love to sweat the details. They care about "micro-interactions" and toil away at the building blocks of what actually results in a "lovemark" in the end. We love to use applications that help us do things like plan vacations, find old friends and share our passions with the world. The ad industry has made a big mistake in the past by thinking technology was for geeks. Technology, in fact, is a love affair."

Read The Full Article at Advertising Age (Digital Next)

Friday, March 07, 2008

Marketing Spirals + Fuzzy Funnels

Marketing_spiral_2
When I originally wrote about the Marketing Spiral, I said this:

"Often times our first interaction with a brand is through a digital touch point like a site.  Maybe we heard about it from a friend or somewhere else.  We interact with it—we give it a try.  If we like it—that leads to deeper levels of engagement.  Maybe this repeats itself adding more "cycles" to the spiral.  We continue to engage. Some of us even begin to participate.  We transition from downloading to uploading our media.  We talk about how great the experience is.  To our peers, to each other.  We become evangelists—the spiral actually expands as we engage with multiple touchpoints—not only the digital ones."

And now I'm wondering if the disappearance in of the funnel in traditional marketing will lead to the emergence of another kind of funnel—"fuzzy funnels" that blur together vastly difference disciplines, backgrounds and services that come together to result in how we think and feel about brands, products and services.

Fuzzy_funnel_2

It hit me at MIX 08.  Like a brick actually.  Sure there were different tracks.  A "UX" track, a "Business" track and everything else seemed like it was for developers, both software and Web.  But aside from the tracks—it was clear that MIX was primarily about technology.  That was the gig.  Now some gatherings may be focused on marketing.  Others on the intersection of technology and marketing and yet others on design, or business or both.

But the reality is that we're still taking different languages.  At MIX 08 the vernacular was about "platforms", code and the latest break through in technology .  When the word "brand" was mentioned, it seemed almost unnaturally out of place.  On Madison Ave. it's the opposite—brand leads the way while technology is often an afterthought.

But what the "fuzzy funnel" shows us is that we're all going to get mixed up in a blender whether we like it or not.  Because it's the convergence of all these things which lead to how we think and feel about brands, products and services that really matters.  It's why media companies want to act like technology companies and vice-versa.

And that giant blender is where it's going to get really interesting.  So, will we see more people "talking in brand" at MIX 09?  Possibly.  Will we see more geeks and developers at Cannes?  That's possible too.  And when it happens—when you're at an event where you feel like your surrounded by people who look like the multiple ingredients of the fuzzy funnel and then some—then you know on to something really interesting.  We're all heading toward the same destination, even though we're speaking different languages and living in complimentary cultures.

Friday, February 22, 2008

My Vegas is Showing: Brand Utility + Event Based Social Networking

Picture_104

See demo | Create a Profile | Send Me An Invite

One of the best things about working for a “Web shop” like Critical Mass, is that we actually get to conceive, design and build the kinds of online applications that the big brand agencies are still mostly talking about.  “Branded Utility” has become an elusive phrase within the industry where few case studies actually exist.  Nike + and The Dominoes Pizza configurator offer glimpses of the promise of brand utility which loosely translates to the opposite of advertising, as it has very little to do with messaging or articulating a brand’s promise.  Instead, branded utility offers some kind of functionality to an individual, group or community that serves some type of purpose whether it be rational, emotional or ideally both.

So instead of doing traditional digital marketing like banners or a microsite—we’ve recently launched the first iteration of the evolution of “My Vegas”, a combination of a “private social application” and utility that allows you to creative profiles, upload photos, manage trip details, compare attractions, schedule events coordinate activities with friends and more.  The platform is in it’s first iteration, so we have quite a bit of work to do on UI and integration with mobile—but it’s a start.  (It's also worth noting that Critical Mass is working with R&R Partners on this initiative.)

My Vegas is designed off two very simple insights:

People go to Vegas to have fun and “be someone else”
People travel to Vegas in groups and often “converge” at a common destination

This begs the question—what if we could get Vegas visitors excited about their upcoming trip and allow them to build anticipation with friends before actually going?  And what if they had a place to share “war stories” after?  The experience at this point offers two core features. My Vegas is sort of a “Facebook light” for you and your “entourage”, while the RSVP tool (Really Simple Vegas Planner) allows you to throw some events on a calendar and coordinate activities with friends.

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RSVP Tool
One of the first things you’ll notice when using the RSVP tool is that we’ve broken the traditional “loading page” approach and went with a more “liquid” interface dynamically slides in steps from right to left while displaying a brief “burst” of motion.  Why?  Uh, because it’s Vegas baby—that’s why.  One of the challenges of designing a Web application like this is to get lots of functionality in it it without losing sight of the “fun” part.  The RSVP tool allows users to plan a trip, and let friends know where they will be staying and what they’ll be doing.  After you are done planning your “Vegas getaway”, you can invite as many friends who will be able to see what your up to.  Likewise you can do the same with them.  For folks who want to connect with friends around a specific event (like an annual trip to Las Vegas) but don’t want the hassle of joining Facebook or Myspace, this might be for them.

Picture_86

My Vegas
The My Vegas portion of the application is where you can play around and really ham up your “Vegas persona”.  Here you can see that I’m “Rusty Armano”.  But I can change this to be pretty much any over-the-top character I want to be (over 100 to choose from). 

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There are no advertisements on My Vegas, instead I can show my “entourage” what I like by choosing venues, events and restaurants in the area that I like and plan on checking out (I want to see Cirque’s new Beatles show).  In the age of influence, we pretty much know that this is the best kind of advertising there is.  It’s called word of mouth. 

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There are also a few nice touches like customizable layouts and themes which can be quickly configured to meet your personal tastes.  It’s pretty quick to get a profile set up and like most social applications, you can invite people who you know to be a part of it.

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My Vegas 2.0?
So here’s where I need your help.  As I mentioned earlier, the Web application recently launched and we’ve got lots of refining to do as well as enhancements.  If you are a regular reader here—I’d like to ask the favor of checking it out and putting your recommendations in the comments area here.  Where do you see UI improvements?  Whet’s not working?  What are ideal enhancements (mobile integration, integration with desktop applications like excel etc?).  I really want to know as I’m doing a bit of an experience audit.

Lastly, I will be using my profile on my Vegas to post all of my pictures and some updates for Microsoft’s upcoming Mix 08 which is taking place in Vegas.  If you want to be part of my “entourage”—set up a profile and then send me an invitation to this e-mail address.  I’ll add you back and we’ll be be up to no good in no time.  See you in Vegas! (or at least on My Vegas). 

Tuesday, January 01, 2008

Distance Making The Heart Grow Fonder (or not)

I got married young—age 24 to be precise.  In a couple of weeks, we'll raise a glass to toast year 12 of our time spent as husband and wife.  But it might have never been if we didn't spend a little time apart.  Not that we broke up—but we did spend a summer in different states.  By the end of that summer, after substituting e-mail for touch—we realized that distance had indeed made out hearts grow fonder.

And sometimes I feel the same way with blogs I read regularly.  Those who leave blogging for a while only to come back to it with a passion make me realize how much I missed it while it was gone.  Some choose to get others to fill in for them while they are gone (it's not the same thing).  Nothing wrong with this—but there's something about a favorite blog that goes away—only to come back bigger and better that makes me realize how much I appreciated it in the first place. 

No one can replace the personal brand of you.  If it's valuable—we'll come back with stronger feelings than ever.  If it was a relationship of convenience, chances are we'll forget about each other and find something else to fill the void.  Distance can make the heart grow fonder—or it can end the relationship.  Either way, it's a road-test on a street named loyalty.  And that's a two-way road to everywhere.

Thursday, December 27, 2007

Flashy Micro-sites Are So 2007. Look for Distributed Content Experiences in 2008.

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Update:
I'm having a real-time Twitter conversation with Adweek's Brian Morrissey who, as an avid runner is not a fan of the site and offers this opinion:

"the content is one-size-fits-all lame, the redirect to forums sucks out loud and it's still nike talking at me."

It's a really interesting observation as this is what Nike is probably trying to avoid.  I still believe the strategy is sound, but Brands will need help when trying to establish "credibility".  Morrissey goes on to say:

"it's hard b/c authenticity doesn't come naturally"

Given Brian's background which is more informed than mine (as a non-runner), I'd say the missed opportunity may be the "one size fits all" approach.  As I mention below, it's the Niche perspective that presents the real opportunity.  Maybe Nike can help facilitate by aggregating content from sources more credible than themselves?   I still see serious opportunity here if brands can figure out the delicate balance.  See Fiskateers for similar concept, different execution.

In 2007 Nike + took the marketing world by storm and made the advertising world re-think the industry, as the online meat of Nike + is basically a Rich Internet Application with community features built into it.  Now I come across Inside Nike Running, which as far as I can tell offers a content rich experience equipped with RSS feeds and multiple message boards.  I haven't had a chance to really dig deeply into it—but I can't help admire the strategy.

For one, Nike and running naturally spells community.  Runners are like bikers.  It's a sub-culture that only runners totally get and there are all kinds of levels and types of runners.  Secondly, content site are extremely search engine-friendly.  Many of the keywords are provided by the users themselves in the form of comments or participation in message boards.  And lastly, content is sitcky—your typical product-based micro site at best provides a one time experience.  Sure you can build in "pass it along" functionality—but the bottom line is that if there isn't a steady supply of new, quality content—then users really don't have a reason to come back and engage.  Plus, consumers are becoming increasingly wary of "marketing speak"—IE content written by copywriters who may not know much about the lifestyle they are speaking to and come across as contrived or inauthentic.

I'll be spending some more time at Inside Nike Running as I've been recommending similar solutions to clients myself.  I'm willing to bet my money on the idea behind tactic as I don't think it's a trend.  Brands really need to figure out if investing in content is worth it for them.  It might not be right for all brands—but for some, it could be a no-brainer.  There is risk involved, if there's no real commitment to providing good content that is worth a user's time—then maybe it's better to pass on something like this all together.  The last thing you want to do is have people come to your site only to dismiss it as a joke.

Still, I think there's something here to really think about.  So, in 2008—if you think this is a direction you want to invest in, here are a handful of skills/people you may want to look for.  Keep in mind, these are not actual titles, they are more skill sets.

Digital Information Designers
Not all designers know how to design lots of content in the online space.  One you get into scrolling pages with lots of content, multimedia and features—you need people who know understand the art and science of information design.  More specifically, you need good digital information designers—there's a difference.

Content Analysts/Architects
Content-rich sites require content analysts who can organize and categorize large amounts of content in their sleep. While flashy micro-sites relied heavily on talented flash designers—content sites rely on content analysts putting some deep thought into the best ways to display, distribute and serve up content (think multiple devices, feeds etc.).  These individuals will also understand how to integrate and aggregate content that may be coming from the "outside" also known as "user generated content".

Community Facilitators/Curators

People who understand the nuances, cultures and social etiquettes of online communities will be in high demand.  Those who can moderate, facilitate, create and maintain conversations will be critical to adding life to site experiences like this.  In addition, people with skills in this area understand how to reach out to existing communities and can help extend brands into this space without being too heavy handed or contrived. 

Niche Editors
Going up against content-rich providers on the internet such as Web MD is probably a waste of time, however the internet thrives on highly specialized niche content.  People who understand how to edit and serve up this specialized content—making it both valuable and convenient will be in demand.

This is an incomplete list—there are probably more.  And in reality, the micro-site isn't going away.  But micro sites that don't give us a compelling reason to return may find themselves struggling in a world where people will only reward you with their time if you provide them something of value.  The idea that someone will visit a site after seeing a URL on a television commercial doesn't reflect the reality of online behavior where Google acts as the ultimate remote control.  As online residents become more sophisticated and demanding, they'll demand that you make it worth their time.  If you can't do that—you may succeed in getting a visit to your site, but that's no guaranteed that they will ever come back, or worse yet—tell a friend about it.

Monday, December 17, 2007

Peace on Earth from P&G

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Several years ago, I created a holiday slideshow of our family utilizing some basic skills in Flash and multimedia.  when CM's Chicago team showed me the holiday greeting they did for P&G, it not only took me back, but made me realize that we're all prosumers now.

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Being a prosumer means we're part consumer and part producer.  We don't have to passively watch TV ads, we can make our own.  The original spot that was done for Pampers was hugely popular and now you can customize it and share it with friends and family without ever having to learn Flash or Photoshop.  Happy co-creating.

Tuesday, December 04, 2007

Brand 2.0: Are social applications brands or expendable commodities?

"Conventional wisdom in the technology space suggests that most start-ups will fade into obscurity and that even the popular platforms will be replaced by the next best bright and shiny object that comes along to distract us all. Since most of us suffer from bright and shiny object syndrome, or “B.S.O.S.” this seems fairly plausible. Only one problem: brand affinity is not a rational animal and people form bonds with brands for reasons that can sometimes only be defined as a “gut feeling” about a product or service..."
Read Full Article at BrandWeek

Tuesday, October 09, 2007

Get Yer Free Samples Here...

Star_sample

You walk into a Starbucks. Same one you’ve been going to religiously for years now. It’s a familiar scene—Starbucks has come out with a new flavor of Frappucino and one of their Baristas is walking around handing them out. It’s hot and you were going to get a Frappucino anyway—so you reach out for your sample and just before you put the cup to your lips—Blam! The Barista snatches it from your hands and asks you to fill out a slip of paper with your name, e-mail, yadda yadda yadda. What do you do? If you’re me—you walk out the door...
Continued at Experience Matters

Monday, May 14, 2007

Blogs Are Free Samples of Your Brand

The headline of this post is borrowed from my good friend Mike Wagner who I felt captured the significance of the business blogging event also known as SOBCon 07.  Here's the presentation I gave which can be downloaded from Slideshare.  As mentioned in a previous entry—I stressed that blogging is a commodity.  Anyone can do it.  There are over 75 million blogs out there—that's a lot of noise.  But I went farther in my presentation.  I said this:

Stop calling yourself a blogger.

Why did I say this?  Well, here are the notes I wrote for that particular slide:

"Blogging is a commodity.  Anyone can do it.  We are human beings with passions and interests that come out in our blogs—not the other way around.  Stop calling yourself a blogger.  You are a… (designer, businessperson, marketer, artist, baker, mother, grandfather, etc).  Calling ourselves bloggers takes away from what makes us unique."

After I made the statement I clarified my intent to the audience.  I said something along the lines of "we don't need to abolish the word blogger from our vocabulary—especially in meetings like this, but we should be careful how we refer to ourselves to the outside world".  I was calling for a shift in mindset more than anything else—my theory is that focusing on the passion more so than the medium will lead to a better personal brand.

What it all boils down to is this: 
Being a blogger doesn't make us unique.  Our individual talents, passions and personality does.  This is the stuff brands are built from—and blogs, despite all of the baggage that comes along with the word is an extension of our brands, whether it be personal or business.  My presentation was at the core about building a unique brand enabled by personal publishing on the Web, and then delivering a great experience.  As we discusses at the event—many folks who come across our blogs may not even know that it's a blog they are reading—what they are interested is in value.

Here's another set of notes from my deck:

"Our passions should drive what we do—what we write about.  Find your passion and you will find your voice.   ...Make your message an experience.  Curate conversations.  Facilitate relationships.  This will lead to affinity and passionate communities."

You get the point.  Anyway, it was a really great day for me.  I finally met some good folks that I've been in touch with over the past few months.  In addition to Mike Wagner, I got to meet (and spend time with) Drew McLellen as well as Mike Sansone, Director Tom, Liz Strauss and a whole lot more.  It was an energetic mix of business and relationships (and laptops)  ;)


photo credit

Additionally, Jason Alba has pulled off some of the best note taking I have ever seen and posted them over on his site.  You can view the notes as organized by speaker:

In summary, SOBCon07 went well past the free sample.  We got to taste the real thing—live and in person.  My favorite part?  Dinner and drinks after the whirlwind of activities.  It was terrific to unwind in good company—and proof that business, brands and community do indeed go hand-in-hand.

Wednesday, April 25, 2007

We Are The Story

Share

What can brands learn from social experiments?

1. A passionate community is the lifeblood of your brand.  Without it—a brand is hollow.
2. People want to interact with your brand—to be a part of it somehow, to make it their own.
3. Your community can make your brand better, stronger and smarter.
4. Inviting your community to become an active part of your brand stimulates ideas, creativity and potentially innovation.

In my last post I asked "What is the story" behind this simple visual.  What happened?  You told the story—each in your own unique ways.  You became the story.  You took the idea and poked, prodded and narrated.  Some of you translated it in a very logical fashion.  Others created tall tales around what it meant to you.  Some of you created your own visuals like the three-eyed-monster (which I absolutely love)  And I'll be honest with you—these are some of the best comments I've ever had here.

So what can brands learn from social experiments?

Well, for starters—brands can learn to experiment.  I usually narrate my own visuals—and of course feedback is always welcome.  But this time I felt you could tell the story even better than I could.  And you didn't let me down.  Sometimes we mistake these invitations as not having a strong sense of self-identity.  If brands let their communities define them—are they strong brands in the first place?  The answer is yes.  My voice is my voice.  It will not change—I am who I am.  But my thoughts and actions can be influenced by what you say and do.  Are brands willing to do the same?  Does this make them weak or strong?

My original intent was to call out some of the comments which "nailed" the visual.  But the truth is that you've all nailed it in your own ways—so now I'll have to re-think what to do with these thoughts.  I'll probably pull them together in some type format for easy distribution—maybe a PDF.  It's more work for me, but in the end I know it will be worth it because it's worth sharing and proves a point.  The point is that a healthy brand does not live in isolation—just like healthy people.

Thursday, April 05, 2007

Thinking In Pictures

Laptop
I'm sorry, but the people behind the one laptop per child display moments of brilliance.  I recently visited the site and was greeted by this visual.  I think it says a lot with very little.  And the nod to the Sugar OS which runs on the laptop is a no-brainer.  Here's a fun exercise for you.  Take your own brand and see if you can break it down into a simple statement.  Then use images to make it visual.  Print it out and hang it up next to your workspace and when you feel like you've lost your way—take a look at it to refresh your memory.  PS, this works for personal or "micro brands" too.

Thursday, March 22, 2007

Brands + Microbrands

Check out this presentation that Kathy Sierra gave at SXSW.  What do you agree with?  What do you disagree with?  Personally, I think there is some good common sense stuff in there, but I really like the notion of microbrands more than anything else.  I actually think these values make for a good brand even more so than a good blog.  Then again, blogs have a lot in common with brands as they are manifestations of our own "personal brands".  I guess this is where the microbrand concept comes into play.

Imagine if big name brands were as accesible as the facilitators of certain blogs?

Friday, November 03, 2006

How to Sell a Book

Zag
As you can probably tell, I'm a fan of Marty Neumeier.  Marty's Brand Gap book is a must read in my opinion.  His insights into the brand and design worlds are brilliant and incredibly cohesive.  He's a master communicator.  Next on my to-read list is his latest book titled "Zag".

Check out the simple but effective site used to promote this book.  I'm not usually a fan of the "page turn" technique, but in this format it really works.  And the direct link to Amazon is effective.  Sometimes innovation is plain simple.  There's nothing about this that is over-thought.  I'm looking forward to the read.  Maybe I'll pick it up this weekend.

Thursday, October 12, 2006

The Harley Creed

...And folks wonder why Harley-Davidson is arguably one of the most successful brands ever.

Friday, October 06, 2006

Seeing Red

Here's a neat snippet of the Product Red initiative I found over at my Digitas comrade's Digital Hive blog.  From the post:

"Can a tank top change the world?

Amexred So asks the October 9th issue of The New Yorker, or more specifically, the thirty (30!) Gap print ads featured within. These ads are part of Product Red (styled: (PRODUCT) RED), an initiative started by Bono and Bobby Shriver in order to raise money for the Global Fund to Fights AIDS, Tuberculosis and Malaria. The Product Red brand is licensed by iconic companies such as American Express, Motorola and Giorgio Armani, in order to create a product with the (RED) logo, and ultimately give a percentage of sales profits to the Global Fund.

The Gap ads have the same look and feel as your generic Gap ads and feature Jennifer Gardner, Steven Spielberg, Chris Rock and a bra-less Christy Turlington. Though I wish the ads were a bit more provocative (after all, we ARE talking about AIDS, Tuberculosis and Malaria), (RED) wants to be clear that they are not a charity. They are a business model. And a simple one at that: “We believe that if consumers are offered this choice, and the products meet their needs, they will choose (RED). And if they choose (RED) over non-(RED), then more brands will choose to become (RED) because it will make good business sense to do so. And more lives will be saved.”

http://www.joinred.com/

www.gap.com/red 

On a personal note, I recently saw an interview with Bono, and the man is simply amazing.  He has such a genuine heart for those suffering in far away lands and he has done great things to raise the awareness of AIDS in these places.  Bono has become a serious role model for me.  So buy red.  That AMEX card looks pretty cool anyway.

Friday, September 22, 2006

Starbucks Only Wants My Bucks

Starbucks
Actually—they want my nickels.  Starbucks has announced a price hike of five cents per cup.  No big deal right?  Personally, I’m annoyed by it because Starbucks has been gradually losing favor in my eyes and this doesn't help.

From USA Today:

"SEATTLE — Starbucks (SBUX) said Thursday that it plans to raise prices of its lattes, cappuccinos, drip coffee and other drinks 5 cents, or an average 1.9%.

The increase, effective Oct. 3 at all company-operated stores in the USA and Canada, marks the first time the company has boosted drink prices in two years.

...Currently, a tall, or 12-ounce, cup of Starbucks coffee costs $1.40 to $1.65. Twelve-ounce lattes cost $2.40 to $3.10, depending on the market, and a tall mocha costs $2.70 to $3.40."

The Starbucks brand has been lauded as the poster child of the experience economy.  Provide a high-end experience that customers cannot get elsewhere—one that they crave, and you can charge a premium for your product and services while your brand enjoys the benefits of unconditional love and adoration from your customers and brand evangelists.  Or at least so the theory goes.

But in my opinion, something has been happening to Starbucks gradually since their early days.  The quality of the “Starbucks Experience” isn’t what it used to be.  It’s the little things.  The Baristas are inconsistent.  Some are great and some are terrible.  Some of the Starbucks that I walk into are really cool—they take advantage of the local feel of the area they are located in.  Others feel like “fast drink”.  No better than McDonalds—but 5x the price.  Some of the Starbucks that I’ve frequented are just trying too damn hard—thumping their Starbuck compilation CD's at high volume.  Hey, is this Starbucks or The Gap?

Don’t they realize I want the Coffee to wake me up?  Not the warbling vocals of Jewel.

So five little cents.  For coffee that’s already overpriced.  But again, in this experience economy—it was never about the coffee in the first place right?  It’s about HOW you got that coffee and what you look like when you are walking around with your Starbucks cup vs. a cup from Dunkin’ Doughnuts.

But lookout Starbucks.  I’m really liking both the taste and experience of the coffee I get from places like Intelligensia, Caribou, and the local shops that are thankfully popping up again.  There’s one right by my house that serves Illy coffee, which as far as I am concerned makes Starbucks taste like roasted dirt in comparison.  Personally, I think Starbucks coffee is good, but not amazing.  So if I'm going to pay—the experience better be solid.

Five little cents.  Sometimes that’s all the tipping point you need.

Tuesday, September 05, 2006

Everyday Impressions

Digitas_chicago On my first day at the new job, I noticed everything.  I distinctly recall walking into the reception area for the first time, and seeing my name up on a easel with the word "welcome" next to it.  I recall the pleasant smile of our receptionist, Marti and her warm and genuine greeting as if she had extended it to me hundreds of times before.  I can remember how I looked at the lobby area differently as if I were inspecting the entryway of my new home.  I absorbed every detail of the design and each nuance that my senses could detect.  I took it all in, and of course this happened in micro seconds.

Nearly a year later and that initial impression is just as significant to me now as it was on my first day on the job.  How?  Consider this.  Every morning, I return to the office after a previous day’s work ready to begin the new work day.  I may have worked late into the evening the previous night, or not—but in either case, walking into the lobby and being greeted by the receptionist helps set the tone for the day.  And the design of the lobby makes a difference too.  Sometimes I find myself thinking “I’m really lucky to work in such a cool looking office (with great people)”.  I especially feel like this after traveling—and being exposed to a variety of other corporate environments.  These experiences are no longer first impressions. 

They are everyday impressions. 

And they matter.  Walking into a positive office environment offers me reassurance that I’ve made the right career choice.  Now, let’s bring this home.  What kinds of everyday impressions is your brand offering up your customers?  Think about the first time your customer interacted with the homepage of your site.  How did it greet them?  How did it welcome them?  How did it help orient them so that they could move on to the rest of your site with confidence?  Now fast-forward a year later.  Your customers have seen your homepage many times before.  It’s nothing new.  What are you doing to reassure them, that they have made the right choice to business with you?  Are you doing things that make them feel “lucky” to be in a relationship with you?  Do they feel appreciative of you—especially when they have had experiences with other brands?  Has their positive first impression evolved into an equally everyday impression?

Tmobile_2 T-Mobile does this for me.  A while back, I reviewed their homepage and discussed why I thought it was so successful—especially to the first time visitor.  But as a seven-year customer of T-Mobile, I still enjoy the everyday impression I have with this design.  There isn’t actually a lot for me to do on the homepage (except log-in), but for some reason I feel good about seeing starting here.  I like knowing about their latest phones and plans.  I just like that it’s “there”—even if I don’t use it.  For some reason, I find it reassuring that I’m giving my time and money to a brand that I feel good about.

Back to the lobby example.  When I was working during the the dot-com days, we traded in standard titles for namesakes such as “Director of First Impressions”.  Makes me wonder...  Is it really about being a “Director of Everyday Impressions”?

Thursday, August 31, 2006

My Life, My 15 Seconds

Missed this while I was on vacation.  Digitas got some love from Communication Arts off their Site of the Week feature.  Well, it's no "viral video"—but we'll take it.  :)

From Design Interact:

American Express 15-Second Clips Competition

American Express 15-Second Clips CompetitionThis site brought the American Express “My life. My card.” ad campaign online in the form of a unique competition.

Sponsored by American Express and the Tribeca Film Festival, site visitors were given the opportunity to submit a fifteen-second video clip addressing one of the thirteen questions posed by the popular ad campaign.

We have to disclose that we’re suckers for all incarnations of American Express advertising. It’s great creative. All of it. And, this site is no exception.American Express 15-Second Clips Competition And, although we can’t give the creative team credit for the content, we can give them props for creating an interface that makes the submissions shine. The competition has been closed for some time—the winner was announced at this year’s festival in May—but the 100 finalists in the Gallery are still the stars of the site.

The visual approach and the interface are refined and understated, and never pretend to be the entertainment element. The spare graphics on a white background exist simply for the purpose of creating a stage for the film-like content. The global navigation is a divided cube with each section (Gallery, Awards, Judging, Submit) represented by a single quadrant. Although it changes position with each click, it never loses its functionality. Supplemented by a tab-based navigation for “less essential” links and a series of thumbnails in the Gallery, it’s a clean, clear architecture that effectively serves content—rather than requiring visitors to retrieve it.American Express 15-Second Clips Competition

The development team successfully targeted their audience and kept the content focused. Ultimately, it’s the lack of superfluous content that makes the site so efficient and engaging—although the high-quality, user-generated clips certainly don’t hurt it any. This site moves quickly and competently between sections and between clips. While that may not sound like a big deal, it is when you’re trying to look at 100 of them. We’d be remiss if we ended our review without mentioning the application for applying for an American Express card. While most online applications are met with a heavy sigh, the one on the other end of this Apply Now button is skillfully done. Game-like in its approach, it’s the coolest application interface that we’ve seen in a long time—possibly ever.

During the 3-week-long submission period, the site received 350,000 visitors and 1,800 submissions.

Lincoln Bjorkman, executive creative director
Kenan Aktulun, creative director
Henry Min/Ooonie Chase, associate creative directors
Grace Cham/Radis Jensethawat/Jeff Kurek, art directors
Whitney Hess, interaction designer
Min Chung/Benny Bianco/James Sol/Teresa Lagerman/Eric Trinidad/Kathy Chou, Flash designers
Erin Stitzel/Gail Thupvong/Lane Mitchell, writers
Christine Beardsell/Venessa Ramos Velasquez, video
Digitas, site design and development

Web site: clips.mylifemycard.com
Web site: www.digitas.com

Thursday, August 24, 2006

A Simple Philosophy

Person_2

I am creatively agnostic. It’s not about me.  It’s about attracting consumers, engaging customers and meeting user’s needs.  It’s about people.

Hammer













I believe that logic + emotion are a winning combination.  When useful and useable meet delight—great things happen.  It’s about balance.


Bally












I believe in big ideas + big execution.  My philosophies don’t mean a thing if I can’t execute against them.  It’s about the end result.

Saturday, July 29, 2006

Brand Affinity Through Stories + Experience

Exp_people It’s tempting as hell to summarize how people relate to brands in either the way a brand tells it’s story or the the way a customer experiences a brand across a variety of touch points.  Ultimately the stories and the experiences all add up to how an individual perceives your brand. However at the ground level—at the core, you have two types of people working behind the scenes to create these experiences and tell the stories.  Experience People and Storytellers.

I am by no means an expert on this subject matter, but for what it’s worth—here is my perspective based on personal observations in the working world.  In 1996 I knew I wanted to be a part of the Web—not just in my personal life, but as a professional.  I wanted to make a living and learn as much as I could about the new media as possible.  I was currently working as a broadcast designer for Fox News.  If you asked me what I did back then, I would have immediately answered that I was a graphic designer.  Before that I designed catalogs and freelanced identity design.  When I interviewed for my first Web job at the Chicago Tribune (chicagotribune.com), the editor asked me why I wanted to work on the Web. I told him that I used visual design to tell stories—and that I desired to tell those stories in an interactive fashion.

And looking back, my answer to his question was accurate.  I did just that. I worked with journalists and news people while learning HTML and Web design basics to design sites that told “interactive stories”.  Instead of creating an information graphic you would merely look at, I created graphics you could click on! (a big deal back then)  I also came up with headlines and selected photos for the homepage stories on a daily basis.

Then something interesting happened.  Part of my job became to re-design areas of the site that required users to register.  Or to work on other sites doing similar kinds of design.  At first I hated it.  I didn’t feel like I was telling stories at all.  That’s because in a way—I wasn’t.  I was being tasked to improve the experience of certain areas of the site and I didn’t know much about this kind of thing.  But I quickly learned.  And I learned to enjoy it.  I realized that many of the design principals I was taught in school could be applied in this area.  To simplify.  To not overwhelm.  To help guide users through a process providing visual cues.  That's what visual communications was all about,

Fast forward a couple of years.  One of my clients at agency.com was Grainger, a large B2B distributor with a fully functional transactional site that could do pretty much anything you could think of in relation to e-commerce.  My team and I spent years evolving the site experience.  We prototyped, we tested, we personified customers, we built, we re-built, we designed in iterations, and after significant effort—we helped evolve an interactive experience to be both more business and people friendly.  But were we telling stories?  Not at that level.  The site was definitely part of a larger brand story (or experience), but we were helping to make a very specific existing experience better. 

But other projects did include more storytelling aspects.  When HP decided to sell iPods—we had to both create an experience and tell a story within the parameters of a marketing focused Website.  Here I would say that the lines were much more blurred between the experience and the story.  We had to tell the story a certain way.  There was a position.  There was a strategy.  And the story was being told in many other mediums such as TV.  Unlike Grainger, on that project we had Experience People and Storytellers working together. 

And it wasn’t always easy.

That brings me to current times.  From my perspective we can talk about great experiences and compelling stories as much as we want—but I think an emerging reality is that the Experience People and Storytellers are going to have to make significant strides in how we relate to each other. In my opinion, an intimate brand relationship is formed through a collection of experiences and reinforced through stories.  Think about it in these terms.  If you work for an agency and you are focusing on an interactive initiative—how much coordination is there at the brand strategy level?  How much between the teams that devise the messaging and the ones that create the experiences?

Here’s a personal example that I’ve referenced before.  I’ve had positive experiences with Citibank over many years.  From the ATMs to the branches, to their online banking.  They have done right by me.  And there’s something about their brand personality that just works for me (from the design of the branches to the logo etc.)  So when a clever campaign like the “Thank You” one comes up—I’m fine with it because I already have developed an affinity for the brand.  It reinforces what I currently feel.  So the Experience People have done their job.  They’ve provided me with consistently good experiences.  And the Storytellers have done their job—they’ve told me memorable stories that reinforce my feelings.  Together, both add up to loyalty.  But at ground zero are the people creating those communications designing experiences?  Are the people designing the ATMs telling stories? 

So back to my personal experience as it relates to marketing and creativity.  I have a hunch that the brands which do a good job of getting the Experience People to perfectly sync up with the Storytellers are going to be the ones who stand out in the end.  To bring this back to earth, I’ll reference another example.  Nikewomen.com  Unlike my Grainger example, I think the Nikewomen site combines both experience with story—both are dialed up in a big way.  The site uses video, attitude and music to relate to their intended audience.  But it also SELLS product.  You can buy any of the clothing items you see in the video.  Now at surface level this all sounds simple.  But think about the teams who worked on this.  On one hand you have video directors, screen writers, choreographers, art directors etc. responsible for highly produced multimedia that people would be willing to sit back and watch on their PC screen.  And on the other, you have information architects, developers, visual designers etc. working together to deliver a fluid commerce experience that actually works and is easy for people to use.  And it’s all wrapped up in one “Website”. 

Experience People + Storytellers working side by side?  You bet.

Monday, July 24, 2006

Navigators, Explorers, and Engaged Participants

Navigator

Over the weekend I had three different kinds of interactive experiences.  In each of them, I acted like three different kinds of people (more accurately mindsets). 

A Navigator.  An Explorer.  And an Engaged Participant.  Before I get into how I define these along with examples, allow me to make a few analogies:

Getting to the destination: Have you ever hopped in your car for your weekend getaway and all you cared about was getting there?  You couldn’t care less about the scenery you passed on the way to the destination.  All you want to do is get to that beach house, cabin, or whatever so your weekend can begin.  Once you get behind the wheel—it’s all about navigating the path of least resistance.

Taking in the journey: Now suppose that you are on a different kind of trip where you’ve decided to take the side roads and make a few stops along the way.  You’re curious about the area you are traveling in and want to explore what it has to offer.  You still want to get to your destination, but the direct path doesn’t appeal to you as much as the more interesting nooks and crannies that you take in on the “scenic route”.

Stopping by for a spell:
So let’s say that time isn’t an issue at all, and you really don’t have a pre-determined destination.  Let’s say you buy a train ticket to a location you’ve never visited and you spend the day there,  You visit with the local people, get to know a few of them by the end of the day, and even take some pictures back with you to share with a few friends.

So back to my three distinct interactive experiences that I had over the weekend.  While doing my online banking, I realized I was being a Navigator.  I knew exactly where I wanted to go and what I wanted to do and I quickly plotted my course to arrive at my destination (getting my bills paid).

Rpa But then, I turned into an Explorer while going through the RPA site.  The site has this really interesting way of “navigating” through it that allows you to move through 3 dimensional space.  There was also a more straight forward navigation bar at the top—but I choose to use my arrow keys to explore the space.  I didn’t care as much about getting to point B as much as I did they way I got there.

And lastly, I acted like an Engaged Participant while playing Verizon’s Beatbox Mixer which I came across on 3 Minds.  Since it was Saturday night and I had all the free time in the world—I killed some of that time by playing with the very cool mixer.  I was delighted by the sounds and how I could manipulate and mix the vocals from each artist.  And when I was done, I shared what I had done with some people that I knew would appreciate it.

So that’s my story.  Sometimes we are Navigators.  Sometimes we are Explorers.  And other times, Engaged Participants.  And sometimes we’re all three of these and more.  Food for thought as we think about how we incorporate digital and non-digital experiences in our everyday lives.

Saturday, July 08, 2006

Got Juice?

Jaffe_head Well, it’s live.  My co-hosting of the second most popular marketing Podcast (according to iTunes).  #42 of Joseph Jaffe’s Across The Sound is up.  I hope I did OK.  Chatting it up with Jaffe is harder than you think.  He’s got an incredible presence, is sharp as a knife and to top it all off, there’s that accent.  To put this in context—my wife was listening to the recording and she instantly fell in LOVE with Jaffe’s voice.  I’m not kidding. I was like “Hey honey—what about me?  How did i do??”

:)

So, I hope I did justice to the some areas I care about.  I tried to use the discussion to “promote” four issues:

-The Logic + Emotion story
-The evolution of creativity
-The importance of building brands while creating community + converZAtion (Jaffe picks on my sporadic Lawng Eyesland accent)—But note that I’m not the one who mangled Vincent "FerraZI's" name...  :)
-The need for Advermarketing to create both good experiences + interactive stories

So the morale of the story is this: doing the podcast was fun—but I really need to work on my “radio voice”.  Oh and for the single fellas out there—if you are competing for a ladie's attention with a gentleman who has both smarts and a foreign accent—just hang up your hat and walk away.

Hope you enjoy the podcast.

Oh yeah.  Last point.  Jaffe announced a big time guest that you will want to know about.  I won’t give it away—but here’s a hint.  This person is on everyone’s blogroll. Except mine.

Monday, July 03, 2006

The Viral Community According To Mack

Vg_2 If you claim to be interested in where marketing is heading, then you really ought to take a look at Mack Collier and his Viral Garden—which is turning out to be an interesting case study in how to grow your personal brand in record time.  Mack’s Viral Garden Blog has recently cracked the top 10 in his own Top 25 list of Marketing blogs (debuted at #8) mostly because he is utilizing effective strategies and tactics aligned with all things 2.0 (Marketing, Brand, and Community).  In fact, that’s an interesting way to break it down:

1. Marketing: Did a top 25 marketing list even exist before Mack Collier hit the scene?  If it did, I never heard of it.  Mack came up with a killer idea that has drawn the influencers to him and gets us talking about what he is doing (like I am doing here).  That’s a brilliant strategy that any brand would benefit from.  Mack says that he’s terrible at self promotion, but in reality he’s drumming up the best kind—getting others to speak about him.  The Top 25 list is what initially raises awareness about Mack and his Viral Garden—it’s the equivalent of viral marketing buzz campaign.  And it’s effective.  But once you are drawn in—Mack rewards you with providing readers a quality experience on his blog—which leads to the next step in this 1-2-3 knockout combination... the  brand experience he serves up.

2. Brand Experience: Mack’s brand is consistent and differentiated.  His style of writing is both distinctive and appealing.  Mack doesn’t mince words and shoots from the hip.  Point in case—note how Mack states the need for prominant bloggers to join their communities vs. passively feeding them content:

“Don't lock yourself up in an ivory tower and call down to your crowd that 'you guys just don't get me'. They don't 'get' you because you won't JOIN them.”

You don’t have to read between the lines to get Mack’s point.  And further, Mack offers a consistent EXPERIENCE that his personal brand portrays.  He responds to comments quickly and does so in the same voice that he writes in.  His personal brand experience is consistent across a variety of touch points you could say.  Mack is building his brand in a not so different way than we’ve seen with Google, Firefox, or even Flickr—he provides a service/experience that others will talk about and he invites feedback and participation along the way. 

In other words, Mack Collier is an open source brand.

3. Community: Talk to anyone in the Marketing blogosphere and they’ll tell you that Mack Collier and Community are nearly synonymous.  When Mack isn’t blogging—he’s practicing what he preaches by going out to other people’s blogs and commenting.  He’s planting seeds and engaging people in conversations.  He’s making introductions and he often will post not only about new blogs that he comes across—but how they somehow link back to him.  He’s embraced the Social Network as not just a place to spread ideas but spread and sustain relationships in meaningful ways.  In a short amount of time—Mack has become a master at this.

Now, here’s a little trick.  Go back and read this post and imagine that the name of a brand like “Coke” was swapped out in every place that I’ve written"Mack".  This is where the rubber hits the road.  The reason why marketers should pay close attention to Mack's story is because the big brands can benefit from this type of 1-2-3 combination as well.  Imagine if this post and dozens of others from influential individuals sang the praises of “Coke” and urged people to try a new product.  Or maybe it’s not even about a product.  Maybe it’s just about how Coke is more than just a beverage...

The bottom line is that what Mack is doing goes beyond blogging.

Even beyond community.  It’s really interesting to take a step back and think about it as it unfolds in real time.  The Viral Garden is currently at #8.  Seths Blog is at #1.  One blog is written by a published author several times over who travels the world and speaks to scores of marketers everywhere.  The other by a less known individual who pounds the virtual pavement building his brand one post at a time.  The Viral Garden has been around for three Months while Seth’s Blog has been around for over three years.  Yet they both exist in the Top 10.  It’s an interesting nugget to chew on in a world where marketing, advertising and media are being turned on their collective heads.

Friday, June 16, 2006

Jaffe. L+E. Podcast.

Ats Q. What do you get when you partner the fastest moving Advertising/Marketing 2.0 evangelist with the fastest moving creative blogger?
A. A podcast you won’t want to miss.

I’ll be co-hosting the next ATS Podcast with Joseph Jaffe next week.  We’ll be recording on the eve. Of Sunday June 25th.  I have no idea what we’ll be talking about, but something tells me it should be interesting.  Jaffe’s been thinking a lot about the future of advertising and I’ve been thinking about the future of creativity.  Tune in.

Saturday, June 03, 2006

Brand Love

Brand_love Here’s a visual I’ve used a number of times.  When I reference the customer experience across multiple touch points and channels—this is it.  It’s looking at the entire customer experience holistically.  Brands will continue to tell stories in linear fashion—but they will also be experienced in a variety of ways.  Every time you use a website, interact with customer support, see an Ad, share a story, use their product,—you are in “fellowship” with that brand.

Apple is still one of the heavyweights in this area.  From the products, to the marketing, to the stores, to Apple.com—it’s consistently Apple (and for the most part constantly good).  So I’m really just stating the obvious here, at a very macro level—but here’s another way to look at it.  Think about all of the disciplines that go into making every touch point matter: designers, architects, engineers, marketers, businesspeople, project managers, technologists, administrators, artists, writers... the list goes on. 

Now think about the incredible coordination that occurs between all these distinct groups—both internal and external.  I’m sure that behind the scenes it’s messy business, but it’s pretty amazing to witness when it all comes together.

Thursday, May 25, 2006

Brand Happens

One of my co-workers was gracious enough to let me snap this pic of him.  When was the last time you saw someone wear a Microsoft Explorer T-shirt?
Firefox_tshirt

Wednesday, May 24, 2006

Cockney Blocked

Cockney Mini's latest viral campaign is another example of the evolution of the 30 second spot.  Customize your "Cockney laced" insult and fire it away at someone you love (or hate).

Wat ar u lookn' at?

Friday, May 05, 2006

T-Shaped Creativity

Tcreativity T-Shaped Creativity is a way of looking at a type of creative process situated at the intersection of Interactive Marketing+Experience Design.  This visualization looks simplistic—but in fact is difficult to pull off.  It entails getting the likes of Storytellers, Brand Strategists, and Experience Designers to coordinate activities.  Take away just one "building block" of the "T"—and the Interactive Experience is incomplete.
Read More @ Marketing Profs

Wednesday, May 03, 2006

Marketing Profs Daily Fix

Marketing_profs I was recently invited to contribute to Marketing Profs Daily Fix blog—and my first piece was positioned as the feature (Delight = Brand + Experience).  I'm looking forward to writing about similar topics to the ones covered on this blog. 

These plugs are getting shameless aren't they?  I promise to track down some good links to atone for my sins.

Tuesday, May 02, 2006

Experience Map + Businessweek

Experience_mapA few weeks ago, I conducted an experiment.  I posted my  "Experience Map" on this blog. Primarily because I was curious to see what—if anything would happen.  The map illustrates tools and techniques that I am either using (or trying to).

The results have been surprising.  Most recently, the map was referenced on Businessweek's design blog by Bruce Nussbaum.

I have to say, I'm totally shocked (and humbled) that this artifact has been passed around the blogoshpere.  It's taught me a thing or two about the power of blogs and how ideas are shared—and connections made.  I consider Bruce to be one of my heroes.  He embodies design evangelism and is respected by both the business and creative worlds.  Not an easy feat to accomplish.

The main purpose of his post was to call attention to Mark Vanderbeeken's Putting People First.  Mark is another individual who is doing great things for design and business.  If you're into Experience Design, Mark's blog should be on your list of reading material.  And he keeps his blog fresh daily.  I don't know how he does it.

Back to the Experience Map.  I've gotten some really great comments on it, and if I can find some free time in between this blog, the full-time career, and family—I plan to update it.  I'm hoping that the Interactive Marketing community will embrace (or at least consider) what Experience Designers (and planners, architects etc.) have to offer.  When Brand + Experience come together.  Great things happen.

PS.  The Experience Map has been referenced on the following blogs:
Putting People First
Total Experience
Functioning Form
Usernomics

Monday, May 01, 2006

Deconstructing Method

I'm always looking for a decent case study that blends product innovation with marketing, brand, design and customer experience.  Here's a decent one.  Method—"for people against dirty".

The Product


Let's start here.  Eric Ryan, one of Method's co-founders asked this question: "Why do people hide their household products under the sink?"  Apparently, he attempted to answer his own question and Method was born.  Method creates cleaning products that not only look good displayed in your home—the ultra attractive packaging makes them difficult to ignore on the retail shelf.  Just ask my wife.  And the hand wash in particular combines a great scent with a rich texture.  Method could have just chosen to focus on what was inside the container, but instead they chose to give just as much attention to the shapes and materials holding their formulas.


The Brand
Method1






People against dirty.  For Method, it's more than just a catchy tag line.  Method products consist of non-toxic materials, and are not tested on animals.  In addition to clean consciences, Method believes in "home-love"—walking in the door after  a long day or "vexing set of errands and breathing the pure fresh vitality of the place that Dorothy wished for" (as in Dorothy from the Wizard of OZ.)  In short, you could say that Method believes in clean body, mind and spirit.  Far from just selling cleaning products.



The Experience

Method2








Let's start with the site.  Like the products and brand—it's about clean.  The visually attractive products get center stage treatment—it's effortless to browse through them and view different fragrances etc.  Then, if you decide you want to purchase something on the spot—it's easy to do so.

Method3

E-commerce and an attractive Website are not enough.  Last year Method launched a viral campaign at  come clean.com. The campaign was wildly successful—spread across the Internet and won lots of awards.  Why?  Because it invited people to anonymously confess their secrets and "come clean" with a quick squirt of Method hand soap and a nice rinse.  Using video, and simple but delightful interactivity—the experience draws you in by sampling other people's confessions.  And how can anyone resist that?

Friday, April 28, 2006

I Love My citi

Citi_1 No, I'm not talking about Chicago.  Though this city has been very good to me.  I'm talking about citi (or Citibank for those who remember).

Why am I saying I'm in love with a bank?  Who loves their bank?

Here is how the love affair began...

Love at first sight
I was only sixteen.  My brother whom I looked up to had an account with Citibank.  I can remember watching him use the ATM's in one of the "blue branches".  There was something about the combination of the actual branches which seemed so up-to-date and the ATM's highly sensory presentation which drew me to the bank.  So when it came to opening up my own account, I naturally chose Citibank.

Commitment
In my early career days, Citibank was always there for me.  I could call them on the phone to get my account information and transfer balances.  They would always let me know when my paycheck came in (a very important event for me in those days).  And their ATM's were always in the branch—which seemed safe and secure.  It was a relationship built on trust.  I could trust them to be accessible.  I could trust them with my money.

Smart
One day I got a floppy drive in the mail.  I think of it as our first "love letter" (OK, I'm going overboard here, but it's intentional). Turns out that the floppy drive contained software that let me do some basic banking over the Internet.  Let's put this in perspective—there was no online banking back then.  I had a 32 bps dial up modem, a Mac, and an AOL account.  And it all worked,  It was glorious.  I even did some bill paying.

In it for the long term
I'm in this relationship for the long term.  Why?  Because citi has continued to "show me some love".  Today, their online banking is fast, easy, and increadibly useful.  I don't write checks, pay my bills digitally and can see my wife's actual cashed checks onscreen (she doesn't like that feature too much).  Customer support is friendly and accessible and though they have changed their name and went from diamond to "arc"—to me they kept all the good parts the same.

Morale of this little story

OK, so I exaggerated a little with the "love affair" stuff, but I am a loyal citi customer.  Why?  Because for over 14 years, they have provided me with good experiences.  And if those experiences weren't always good—they would take measures to improve.  They want me to be happy.  And there is something from the online banking —to the branding I see when a Bus passes by.  There is just something which makes it all click—and I still get little warm and fuzzy when I go into a branch.  Like—I wouldn't want to bank anywhere else.  So I guess the morale of the story is good experience + good brand = good for both me and citi. 

Wednesday, April 26, 2006

Two Headed Monster

Twoheads Can you hire the same firm to design your mobile phone interface and then market it?  Yes.  If the firm undstands how to combine story and utility under the umbrella of a solid strategy.  Odopod  is one of these firms.  Servicing both "marketing" and "UI Innovation", Odopod takes a crack at the bigger customer experience by tapping both logic+emotion.  More agencies are moving in this direction.  So if you are a designer who would never consider marketing, or an ad person who doesn't think much about design—it might be time to look at things from a different perspective.  As the saying goes—two heads are indeed better than one.

Monday, April 24, 2006

Think Big

Diego Rodriguez
Great article in Businessweek
written by Diego Rodiguez of IDEO.  In it, he talks about considering the entire "business ecosystem" when looking to connect with customers.  A few select excerpts:

“1. Ensure desirability for users
The design of successful business systems begins where good design thinking always does: from a point of empathy for end users. This means getting insights by going out into the world to understand and observe people interacting with products, services, and environments. The insights that led to the Sony (SNE) Walkman (and its progeny, the iPod) didn't come from traditional market research but from observing behavior. Empathy is the wellspring of value creation.

2. Balance desirability for stakeholders
As your user-centered point of view develops, cast a wider net. Add in empathic insights for all the stakeholders in the business ecosystem: employees, shareholders, business partners, society, even government. What does each person and entity want and need in order to make this thing fly?

Amazon (AMZN) is a shining example of the value of designing back-end systems that meet the needs of customers and business partners. Their affiliate program makes it a snap for an individual blogger to partner with Amazon to sell books. This makes Amazon and the blogger more money and delights blog readers with appropriate book recommendations.

3. Iterate for viability
Developing a great experience requires us to apply the "rapid prototyping" philosophy from the world of physical product development to the task of designing viable businesses. Running quick experiments is a great way to figure out how, when, and why our new experience offering will make money. Pretend for a moment that you're a founder of Skype (EBAY) just beginning to design their VoIP system. Should users pay in the form of a one-time transaction, an ongoing subscription, advertising, or not at all? What would the Skype experience have been, for example, if its creators had decided to charge up front for access? How would you know?

Rather than placing a big bet and swinging for the fence, proceed as design thinkers do, which is to create something quick and cheap, show it to real people, and roll the learning back into the venture.When used as an integral part of the design process of new experiences, iterative experimentation can have a dramatic effect on the viability of whatever ends up going to market. As a case in point, Whole Foods (WFMI) is rolling out bigger new stores in large part because of their greater capacity for experimentation and learning.

HOLISTIC APPROACH. Ready answers may not exist for most of the key questions that matter to your users and ecosystem -- which means that you'll have to design experiments (think of Google's (GOOG) ongoing Gmail beta) to get real information from real people about what works, and then iterate until full business viability is realized.

To meet the rising bar of customer experience, organizations must embrace this holistic approach to designing for business. It's when a company's products, services, brand, and supply chain work together -- think Apple (AAPL) or Target (TGT) -- that the experience is more than the sum of its parts.”

Friday, April 21, 2006

Firefox + Brand Nirvana

It's been said that Harley-Davidson is one of the few brands to reach "Brand Nirvana".  Why?  Because Harley loyalists won't think twice about tattooing the Harley name on their body part of choice.  So what does this have to do with Firefox?  Though you probably won't see any Firefox tattoos in the near future, you can view  user generated Firefox Ads—a testament to the fondness Firefox aficionados have for their beloved product.  And further proof that great experiences inspire people to do things like write songs, poems or in this case create some pretty decent advertisements.

Thursday, April 20, 2006

Advertising + Design

Hershey hires Ad Agency Ogilvy and Mather to create an experiential retail store located in the heart of Manhattan.  Product design and branding firm Fuse Project teams up with Crispin Porter to push the envelope for Mini.   Microsoft looks to marketing firm AKQA to re-design their XBOX interfaceFrog Design launches a marketing campaigning for GE where people can upload personal photos which in turn displays them to the millions of people passing through Times Square.  If you think that the lines between Design and Marketing aren't blurring, here's one more reason to reconsider:

http://insidewpp.com/externals/navigator/company_pictures/227/logo/YR_logo_JPG_Large.jpgYoung & Rubicam's New York chief creative officer Gary Goldsmith has recruited former Lowe director of design Greg Crossley to become head of design, a new role at the WPP Group agency.

The move is driven by Y&R's desire to broaden its creative palette as clients increasingly seek ideas beyond advertising. "Design is becoming more and more a big part, an important part of establishing corporate presence," said Goldsmith, citing Apple as one example. Crossley is "going to be there for our clients and certainly for pitches and for internal communications and branding issues."
 

Read the full story
 

Experience Map?

Experience_map The "Experience Map" is something I visualized a couple of months ago in an attempt to illustrate what an "ideal" scenario might look like when planning, architecting and designing an interactive experience.  It's a work in progress—but I'm using it internally to help generate discussion and create dialog between different disciplines.  Feedback welcome.

Wednesday, April 19, 2006

The Evolution of Account Planning

Author PhotoIn Cathy Clift's recent article titled Account Planning in the New Age of Customer Centricity, Cathy makes some compelling points about how traditional Account Planning is poised to evolve into a discipline that analyzes the customer journey as a collection of experiences—and provides insights on how to reach the customer on their terms.  She also references Ideo's method cards.  Interestingly enough—I recently busted these out at a meeting to help fuel some ideas.  It will be interesting to see how this dialogue continues.  Worth reading.  Below are a few select quotes:

“Account planning, a staple of multi-national networks in the pre-dot.com bust era, is enjoying resurgence as clients once again focus on strategies for growth. But our world has changed radically since the core tenets of account planning were established by Jane Newman in the late 1980’s – and now it’s time for a re-think.”

“Clients are reacting by shifting their marketing dollars away from mass media and towards a more targeted strategy, incorporating more customized content. But what’s changing is more than just media strategy. What is emerging is a profound shift in clients’ marketing philosophies—away from the product-centric culture that we’re all familiar with, and towards a new age of customer centricity that leading retailer Best Buy calls “a journey towards a deeper relationship with the customer.”


“The lesson for agencies is that our old product (advertising) tells consumers what to expect from the brand—but the real equities are created by experiencing the brand in action.”

“A third short-cut is to take a leaf out of the book of leading design companies such as Ideo, which have been finding imaginative ways to understand brand experience for many years. Ideo has crafted a set of systematic research methods for understanding what the firm calls “human factors”, organized under the headings “Learn”, “Look”, “Ask” and “Try”. If you don’t have time to undertake even a compressed ethnographic study of actual brand users, Ideo has developed techniques for enabling you to re-create the experience for yourself. And after years of internal use, it has collected those techniques into a set of 51 funky oversized cards that anyone can buy for $49.”


“As the power of the image makers is eroded, we now have an opportunity to re-invent ourselves as “experience planners” and borrow new tools of insight from the worlds of anthropology, psychology, biomechanics and similar disciplines to power our success. While unexplored territory for some, the more we can guide the overall brand experience across the customer lifecycle, the more value we will add to both our agency and our clients.”

Thursday, April 13, 2006

R/GA vs. the 30 second spot

Rob_greenberg_3 Robert Greenberg from R/GA continues his crusade to promote interactive brand engagements as the successor to traditional advertising.  And, he takes on the powers that be on their  own turf—Television (view the video).

In his soft-spoken way, Greenberg points out that the audience is shifting to where they have more control and that traditional marketing simply costs too much—and is difficult to measure.  Ad execs, should take this seriously as much of Greenberg's former predictions have come to pass.  R/GA embraced CGI post production in the early eighties—a bold an innovative move back then.  When the Internet first arrived on the scene, he converted the agency to the interactive medium in short order.  And their secret weapon?  Creativity.  Lots of it.

Friday, April 07, 2006

Power to the People IV

Card American Express is the latest to take the lead in transforming consumers from passive bystanders into active participants.  The 15 Second Clips site invites everyday people to upload a 15 second video clip that's entered into a competition co-sponsored by the Tribeca Film Festival.  The site experience is on brand, executed well—and the gallery allows you to view previous submissions.  And of course you can e-mail and even subscribe to an RSS feed of the latest clip submissions.  Nice example of engaging your customer, then allowing them to become part of a digital conversation facilitated by the brand.

Thursday, March 30, 2006

Power to the People II

Skittles
Call it "Brand Engagement", call it "Consumer Generated Media", Call it a "Mash-up".  Whatever you want to call it—it rocks.  Skittles + The N network let you create your own music video including audio, video, graphics, music, transitions and more.  You are the editor and director—then of course the site lets you share with friends as well as featuring a best of, just to keep the competition friendly.  Don't just read this post.  Do yourself a favor and play with the application on the site.  It's a truly delightful experience.  Then, send your creation to someone who would appreciate it.

Thursday, March 23, 2006

AKQA + XBOX

Your Agency Just Designed Your Product
Xbox_1
AQKA, a marketing agency with a knack for creating interactive experiences not only generates marketing campaigns for their XBOX client—they helped design the product.  This is not new news if you follow the interactive marketing industry, however—it does illustrate a trend that we'll probably be seeing more of.  The traditional role of an agency has been to persuade consumers to buy product—to take action—often by using effective storytelling techniques that connect with the consumer.  But lately marketing and advertising agencies are being tasked with creating the end experience in which the consumer interacts.  Some have called this consumer engagements.

Ogilvy didn't just create a wonderful campaign for Hershey Chocolate—they planned, architected, designed and helped build the experiential Hershey Store located in Times Square.  So what we are seeing is brand as the message, meeting brand as the experience with the same agency participating in both areas.  Stay tuned, there will be more of this to come as more players emerge over time.


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